PlayStation Design System
I am currently a Staff UX Designer on the PlayStation Design System team. I am unfortunately unable to show my current work, but I can speak about it from a high level.
Responsibilities
Here is the stuff I do at PlayStation:
Work on Design System Components.
Collaborate with engineers on implementing those components.
Implement design tokens in Figma, and work with engineers to establish a design token pipeline.
Write documentation.
Work directly with, and record video tutorials showing users of the system how our design system components work.
Work with other designers on my team to assure quality and consistency in our work.
Work strategically on the direction the system should take.