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PlayStation Design System

I am currently a Staff UX Designer on the PlayStation Design System team. I am unfortunately unable to show my current work, but I can speak about it from a high level.

Responsibilities

Here are my responsibilities at PlayStation:

  • Building a new design system that can adapt to multiple devices.

  • Lead other designers on the team, review their work, and give feedback on both their component construction and documentation writing.

  • Build components in Figma.

  • Collaborate with engineers to get components built.

  • Write component documentation.

  • Developing training video tutorials explaining how to use the design system, as well as Figma generally.

  • Synthesizing input from various stakeholders to evolve library components.