PlayStation Design System
I am currently a Staff UX Designer on the PlayStation Design System team. I am unfortunately unable to show my current work, but I can speak about it from a high level.
Responsibilities
Here are my responsibilities at PlayStation:
Building a new design system that can adapt to multiple devices.
Lead other designers on the team, review their work, and give feedback on both their component construction and documentation writing.
Build components in Figma.
Collaborate with engineers to get components built.
Write component documentation.
Developing training video tutorials explaining how to use the design system, as well as Figma generally.
Synthesizing input from various stakeholders to evolve library components.