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PlayStation Design System

I am currently a Staff UX Designer on the PlayStation Design System team. I am unfortunately unable to show my current work, but I can speak about it from a high level.

Responsibilities

Here is the stuff I do at PlayStation:

  • Work on Design System Components.

  • Collaborate with engineers on implementing those components.

  • Implement design tokens in Figma, and work with engineers to establish a design token pipeline.

  • Write documentation.

  • Work directly with, and record video tutorials showing users of the system how our design system components work.

  • Work with other designers on my team to assure quality and consistency in our work.

  • Work strategically on the direction the system should take.